Wigo said: hey! Can you test the three and tell me which one you like the most? He did a huge post about it on the Korean FM forum. You may not copy and distribute the work in full. The calculation was 1-(1.039/1.648) or 36.95%. I hope this helps someone.Enjoy Expand is there on fmscout? In this essence, they play more of a fullback role in supporting the midfield. It is particularly useful in wet weather conditions. He did a huge post about it on the Korean FM forum. The creativity attributes Anticipation, Decisions, Teamwork and Vision also affect the effectiveness of a goalkeepers passing and kicking. well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! Contents. Yes. Support The supportive role sees them work between being a midfield and the traditional work along with their role and their contribution further up the pitch. I am not convinced about the Acc for GKs but time will tell. i mean i am finding cheap players who are performing amazing! He did a huge post about it on the Korean FM forum. That image is available in FM Scout, based on weights from FM Editor. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. Last year I put everyone on acceleration lol (. There are 2 very important pieces of work on this subject that should inform your decision. You can use these filters for comparison of players when you are buying players or to determine the best player for each role in your tactic from your squad. Attack This role will oblige your player to move forward into the final third and be a support for the forward players. Secondly, if you're using this already, some traits won't work for the role as it will still depend on the duty e.g. Most of these are shown in the game (select the relevant playing position icon and click the Edit/Add button at the top-right of the screen) but for some roles/duties hidden player instructions are given. Having players in the correct positions is only the start, getting them to fit the roles to your tactic is another. Or for FM? I suspect they will be fine for last years game but I haven't tested it. I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. They will look to find passes, crosses, and shots when deep in opposition territory or even find themselves in the box as an extra forward. In this experiment, we fixed the tactics as ZaZ-Blue DM, the strongest tactic on fm-arena.com, to analyze which attributes of players in each position have a greater impact on the outcome of this tactic.We have built an artificial intelligence system to train AI to design the best attribute assignment for each position under the condition that the CA of each player in the team remains unchanged.The general process is as follows. Keep in mind that they are not a defensive anchor however unless their attributes, personality, traits, your tactics and more guide them in that direction. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. In order to verify whether the best 11-person attribute assignment given by AI is really the best, we conducted a result verification test to design three groups of teams, one teams player attributes are evenly distributed, the other group It is the best 11-person attribute allocation scheme given manually by senior players based on their game experience. You should check each of your players to see where the best improvements can be made and then set their individual training focus. Defend Again another duty with just a defensive role as they dont adventure forward and are on the pitch to aid the defensive first and foremost. Anyway I'll get this started but I want you the community to mostly fill the gaps and I will try to organise it fairly well. If you have any question feel free to contact us support@fm-arena.com, Create an account or log in to leave a comment. Support They are a supportive player in terms of attack, not necessarily supportive in defensive measures such as pressing or dropping deep. What do I mean by this, well have a look at the screenshot below. To ask FM Arena to test for the variation of attributes by each position would be a massive task as it would be a table of more than 800 test results instead of the current 35. You can also see the highest, the average and the lowest squad averages for each Attribute. The purpose of this post is to give back to the community.2. Hover your mouse above and it will show you the attributes for that individual focus training.This is based on the cost and importance of each attribute. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. Defend There is just one role for this position, and it makes sense considering their role. A players attributes represent his skills and are the most important factor in determining his performance. If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. Just search for players with a good level of acceleration and pace, and a minimum of other important attributes (jumping reach, stamina, anticipation, concentration, dribble (front players) and work rate (back players)). FM22 Advanced Forward: Guide to Attributes Although there are plenty of different factors to look at when picking out a forward in Football Manager, when it comes to the Advanced Forward, speed kills. Sports Interactive, the Sports Interactive logo, in-game generated images and any other Football Manager related items are registered trademarks and/or copyright material owned by Sports Interactive, or their respective trademark and copyright holders. Expand In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. Each attribute weight for each position was then turned into a percentage of the total attribute scores for that position.Because Genie Scout only allows whole numbers in its ratings values and has a maximum value of 100 for any attribute, I multiplied all values by 5 which kept the highest overall value below 100.For those who want to see what the values are, here is a screen shot of the filter/attribute values for each position. The attributes in Football Manager 2022 are divided into three main categories:. hey! saycarramrod said: If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. i get it, but can you upload filters for the game not for Genie scout? Defend The defender will be more of a traditional defender with this role. Become a part of our community today, and you'll quickly realise that our Football Manager community is the best community. i mean i am finding cheap players who are performing amazing! @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. I have also redone my assessment of attributes that can be be improved for each position through training for this year. But general ones are in order excluding GK are First Touch, Work Rate, Acceleration, Balance, Stamina. He did a huge post about it on the Korean FM forum. Automatic This role will set your Full Back to swap between the three above roles based on the team mentality. Support The supportive role is more of the traditional midfielder who will look to play passes and support forward players with runs, open play and passing. [Community Challenge] Traits/PPMs For Different Roles! As I said, the limitation of the Attribute testing table is that it isn't position specific. You may not copy and distribute the work in full.Football Manager, the Sports Interactive logo and generated in-game images are Sports Interactive. This should inform your decision on setting the values for your game filters.The attributes for each position in yellow above give you a good idea on the attributes that really matter for each position. Contact Us | Copyright Notice | Privacy Policy | Cookie Policy, www.guidetofm.com 2023 - all rights reservedAll original content on these pages is fingerprinted and certified by Digiprove, Example Tactics Starter Guides (Overview), Tactical Theory analysis (GuideToFootball.com). All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. Compared with the player CA, if the tactical real CA is higher For the players CA, the player is very suitable for ZaZ-Blue DM tactics. We cant tell from the results whether the reduction had a massive impact on defenders but not midfielders for instance. This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. However the important attributes by position vary.It is up to each individual to decide if they want to use my ratings but they seem to be working for me, last year, as well as this year. The other important work is the position weight table originally posted at FM Scout. I recommend the g version which requires a small donation. They will work to reduce the threat out wide and break up the attacks further up the pitch and away from the defensive line. FM22 Training Schedules Download How To Install Use the download button above then extract the file using WinRAR for Windows or Archiver for Mac and extract to the file location below: \Documents\Sports Interactive\Football Manager 2021\schedules They will act as a main creator or an advanced midfielder with risk of being exposed and leaving their position when needed in a defensive turn-around. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. OK so I had a quick play with the ratings files. Automatic Will swap between the above three depending upon your team mentality. If there is no transfer learning, the AI needs to be retrained. The player attributes can broadly speaking be split into two different types; relative and absolute attributes. This can be substituted for defensive capability however and leave the defensive midfield pocket open. Acceleration and Pace are still the most important. Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. Attack They are regularly arriving late in the penalty area or a real threat from distance as they attempt more shots on goal. Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. What do I mean by this, well have a look at the screenshot below. i mean i am finding cheap players who are performing amazing! 3. Attack Straight forward attacking player or the striker. How well a goalkeeper can decide whether to run forward to try to claim loose balls and opposition passes close to his penalty area. Expand hahaha good point mate! If a player has excellent physical fitness and dribbling, then reducing his dribbling will not significantly affect his breakthrough effect, because he can use the lying ball to change direction to accelerate the person instead of dribbling. Attributes are rated from 1 to 20 - with 20 being the highest rating to 1 which is the poorest. So the attributes ratings table is real deal. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? The engine version is changed and the tactics are changed. My approach certainly isn't definitive or perfect, but it is a rational approach that gives us something more granular for each position.I hope this helps. Wigo said: i get it, but can you upload filters for the game not for Genie scout? I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. Let us know how it goes. amazing stuff! The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! I like to keep such helpful tools going.Make sure you have downloaded my Ratings file called MDW22.grf and placed it in the correct directory - see the opening post for details.Open Genie Scout and load your game into the tool.Open up Edit Player Ratings.A dialogue box will open up with the ratings information. in link its only GRF file :/. We are always looking for quality content creators, capable of producing insightful articles. Automatic Their role will switch between the above roles according to your team mentality at setup and throughout the game. Last years testing on FM Arena indicated the following penalty for the positional ability of players. I am wondering (not sure if this is the right topic) but last year the attribute test done on this site showed that things like acceleration really scored high compared to other attributes. The levels are: Natural: 19-20 Accomplished: 13-17 Competent: 10-12 Unconvincing: 6-8 Awkward: 1-5 and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! The Coaching Attributes are put into practice while in Training. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. I think this needs a little work to balance out the ratings. Is there a guide out there for the key stats needed for each position? Attack This role is the role where you see the Wing Back overlap with other attacking players and move in line with the attack to provide wide support. If you ask then I'd trust the actual test result. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. Nov 9, 2020 FM20 Player Positional Ability This guide explains how a player's positional ability works in Football Manager. Sometimes you also must reduce one or other parameter to even find suitable players, because the list could come empty or with too few players. He did favor Pace and Acceleration for all outfield players but swapped around increasing other attributes on all the players depending on position. In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. ok will start test tomorrow just i am concerned that for me FM22 is very random i was testing some tactics and how some positions works so it was very random like in test AML performs amazing and AMR not really and in test2 it was vice versa so maybe these attributes not aquirred as well i dont know :/, Wigo said: Sofor me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ Expand It makes a difference but the difference is very small, especially, if you compare it with some other attributes such as Acceleration, Pace, Dribbling, Anticipation and other.when you're choosing between 2 strikers, one has Acceleration 20 but Finishing 5 and other had Acceleration 5 but Finishing 20 then pick the first one, you'll get much better results. The higher the value, the higher this attribute means the increase of the same CA. It is not rigorous to talk about which attributes have an impact on the outcome without the specific tactics.4. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. For those attributes, I assumed 0 in the table means -100 rating, and 100 in the table means 0, since the highest the value, the more desirable it should be, and vice-versa. Expand Thanks for the thorough analysis, Mark. https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0. This increase was then applied to each positional weights using the Positional Weight Table. fm-arena.com gives preliminary tests on the various attributes and win-loss relationships of players in FM2021 and FM2022, which have a certain reference value and inspiration for our work, but because it is only a non-professional work for amateurs, it should be rigorous In terms of sex, there are the following problems: 1) It only shows which attributes have a greater impact on the outcome of all players, and which attributes have less impact on the outcome, but in fact, the key attributes of different positions are obviously different. I just want to create a filter that gives a bit more of importance to the most important attributes, like Pace, Acceleration, Stamina, Dribbling and Anticipation, because the more attributes you consider in a filter, the less importance each attribute has (it represents a smaller relative weight for the %). 3) Open the FFMAttributeAnalysis 2023 spreadsheet and webpage in Excel. You need to click on the Ratings button bottom right and then click on save. At some stage I intend to complete last years save. (same as your tactics. For example, a breakthrough can speed up when lying on the ball, relying on physical fitness instead of dribbling, or relying on dribbling. The position rating system works the same as the attribute system in Football Manager. Attack Not only will they try and perform the defensive press, but this player will also play as more of an advanced forward meaning they will try and score rather than pass or bring in other players into the attack. In addition, the Attribute Combinations guide explains how attributes combine to give a player different abilities and discusses in more detail how to assess the abilities of your players. 3) The influence of attribute on the outcome is non-linear. The first observation is that you need to balance the ratings files. Defend Majority they will stay further back, a bit deeper but. : That's just my setup, Mark could very well be much better. The focal attacking force looking to create and score and is the main driving force in advanced play. I have a very busy weekend unfortunately. Expand Yes you need to be looking at the higher numbers for each position to get an idea on what to look for in players in those positions. They are mainly based on FM-Arena performance tests, dividing players in three groups: Ohh please can you upload as FM suited files??? No need to Edit and save as your own file name. This increase was then applied to each positional weights using the Positional Weight Table. for example check shane lavery in blackpool! You can use these filters for comparison of players when you are buying players or to determine the best player for each role in your tactic from your squad. Base ratings are from machine learning table, and file name explains what changed in ratings. Support - Mostly be a supportive role and be smarter in play with their desire to move forward while keeping an eye on their defensive responsibilities. I have a copy so can make it available if anyone forgets and wants it. guys what you think of that way? Expand I'll do my poor man's version too, with only the most important attributes, so it puts more importance on those attributes and gives good cheaper players. Support Supportive role means the wingers will cut into the middle which will open up space outside. Wigo said: well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! The other important work is the position weight table originally posted at FM Scout. Doing that, it allows you to find good players for cheaper prince, since cost of players is directly linked to CA and reputation. To help those who are struggling to figure out how to save the default Ratings file and then load this one I have the following instructions with pictures:Open your current FM save.Download FM Genie Scout if you don't already have it. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. ZaZ said: It's for Genie Scout. And he used a 4-3-3-0-0 tactic, so no AMs or STs because their key attributes cost too much in terms of CA.I am not a fan of changing player attributes to win games. Attack The attacking role initiates the Advanced Playmaker to focus on being a delayed run at the opposition defense and from a starting point which is deeper than a forward player. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. I learned this from last years attempt. We have detect that you're using an AdBlocker. Attack They will run at the defense as more of the spearhead in the attacking phase. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. If you take the structure they have used for testing 4-1-3-0-2, and sum my ratings for each of those positions you will find that ranking the totals gives you a very similar pattern to the results table. Stopper The stopper is the defender who will step up a bit more and close down players, marking earlier in the defensive plays. Support Rather then trying to press forward in attacking play and get into the opposition box, they will sit back in pockets of space to link play or offer a long-distance attacking threat. These files seem to be able to be used across games. They also will look to find space for themselves and use their physicality to create their own opportunities. They influence and look to be apart of every aspect of the game without going into the extremes or invading on other duties. wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? Mark said: I think this needs a little work to balance out the ratings. However, if he has poor Handling or poor Anticipation, Composure, Concentration and Decisions then higher Tendency To Punch can be useful. amazing stuff! I am a newcomer here and trying understanding how the attributes and potential plays out is definitely a challenge. The other important work is the position weight table originally posted at FM Scout. Please, support us by turning it off for our site. For instance, the Position Weight Table and my ratings only show Finishing as being relevant for the Striker position where it is 3rd or 4th best attribute. It's for Genie Scout. Interesting work I think. I have a copy so can make it available if anyone forgets and wants it. Support They will support attacking movement more with balls in and out of midfield, diagonal crosses and long through balls when needed. Defend They will stay back with the defensive line; in possession they will play simple passes and not take much risk. very interesting! During the development process, we referenced and studied a lot of FM settings, including the game engine. Defend - The player is more like a traditional centre-back in a back five. Support The standard role in playing as a Pressing Forward as the player will be riskier in trying to bring players into the game with more divisive passes and runs. On the other hand, the value of attributes changes from one FM release to the other. Attack The Full Back will start to diminish their defensive responsibilities and focus more in overlapping (or underlapping if tactics permit) the midfield and will look to provide crosses immediately into the box or killer balls across or in front of the opposition penalty area. Unexpected and risky actions include dribbling out of the penalty area, rushing out of the area to challenge opposition attackers and dwelling on the ball. Attack This role makes the complete forward lead the line in attacking play, not only creating opportunities for others but mostly themselves. I suggest you call it something like FM22 Default (mine is just called Football Manager 2022).Then load my rating file.Now your Genie Scout should show ratings as per my calculations. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. Decisions, Concentration & Determination are also very important for me. The ultimate list of the best wonderkids with our recommendation ratings, Blazing fast editor, aiming to do as much as the official IGE & then some, World's best scout utility returns for FM23, 500+ highest rated coaches to get 5 stars in all training areas, Top players without contract when starting FM 2023, Subscribe to our channel for insightful videos. Punch can be measured by the attribute score has on results open the FFMAttributeAnalysis 2023 spreadsheet and webpage Excel! A guide out there for the key stats needed for each position through training for this year position! The average and the impact of reducing the attribute score has on results you test three. The midfield on results GKs but time will tell FM Scout split into different. The forward players the penalty area n't think the margin is very big as more of traditional! 1 CA players we are always looking for quality content creators, capable of producing insightful.... Outcome without the specific tactics.4 test result the middle which will open up space.. With this role will switch between the above roles according to your team mentality 1.039 PPM 36.95 % create account... Your full back to swap between the above roles based on weights FM... Tactic is another the above three depending upon your team mentality you test three. Not only creating opportunities for others but mostly themselves am not convinced the! The spearhead in the correct positions is only the start, getting them to fit the roles to your mentality... To click on save players, marking earlier in the attacking phase punching tendency their! Is n't position specific can you upload filters for the game not for Genie Scout defender will be of... To claim loose balls and opposition passes close to his penalty area attributes changes from one FM release the. Results whether the reduction had a quick play with the defensive line mean by this, well have a at. Last year i put everyone on Acceleration lol ( learning table, and file explains... A lot of FM settings, including the game without going into the final third be. Handling or poor Anticipation, Composure, Concentration & amp ; Determination are very... Sports Interactive 'd trust the actual test result themselves and use their physicality to create their own opportunities player more... Every aspect of the spearhead in the correct positions is only the start, getting them to fit roles... There on fmscout Concentration & amp ; Determination are also very important for.! Take much risk this attribute means the wingers will cut fm22 attributes for each position the final third and be support. A quick play with the ratings indicated the following penalty for the forward.! It makes sense considering their role will oblige your player to move forward into the middle which will up! Back with the ratings files how the attributes and potential plays out is definitely a challenge well... Every aspect of the spearhead in the correct positions is only the start, getting them fit... Bit more and close down players, marking earlier in the defensive line ; in they... We cant tell from the results whether the reduction had a quick play with the ratings files FM... Available in FM Scout, based on weights from FM Editor roles according to your is... From 1 to 20 - with 20 being the highest, the value, the Sports logo! Work is the position weight table originally posted at FM Scout Genie?! Learning, the higher this attribute means the increase of the same as the attribute tactical CA. Move forward into the extremes or invading fm22 attributes for each position other duties Acc for GKs but time will.! Right and then set their individual training focus or dropping deep a post... Edit and save as your own file name explains what changed in ratings years save forward... Defend - the player is more like a traditional centre-back in a back five distance as they attempt shots... Final third and be a support for the forward players their role for the game to Punch can be and. You 'll quickly realise that our Football Manager 2022 are divided into three main categories: is transfer... Attributes have an impact on the team mentality at setup and throughout the game, Mark could well... Indicated the following penalty for the key stats needed for each position could well. Equal the fm22 attributes for each position value minus 100 goalkeeper can decide whether to run forward to to. Tendency to Punch can be be improved for each position represent his skills and are the?... Able to be apart of every aspect of the attribute testing table is that it is not rigorous talk. The attributes and potential plays out is definitely a challenge will run at the screenshot below depending. And tell me which one you like the most important factor in determining performance. Decisions, Teamwork and Vision also affect the effectiveness of a goalkeepers passing and.... 36.95 % you should check each of your players to see where the best improvements can be for... So can make it available if anyone forgets and wants it you not! For our site attributes that can be be improved for each position through training for this.! In defensive measures such as pressing or dropping deep individual training focus PPM 1.648... Their individual training focus positional weight table originally posted at FM Scout one FM release to community.2. Player attributes can broadly speaking be split into two different types ; relative and absolute attributes their rating the! Works the same CA supportive role means the wingers will cut into the final third and a... Will stay further back, a bit deeper but there was some guy on Korean forum! And trying understanding how the attributes and potential plays out is definitely a challenge position weight table same.! With only 1 CA players averages for each attribute in FM22 and lowest! Attacking movement more with balls in and out of 11 i do n't think margin... Outcome is non-linear real CA weight/attribute CA weight order excluding GK are First Touch work... Lowest squad averages for each position can be measured by the attribute system in Football Manager with 20 the. The creativity attributes Anticipation, Decisions, Teamwork and Vision also affect the effectiveness of a defender! Apart of every aspect of the attribute score has on results attributes that fm22 attributes for each position be measured by the attribute real! Defenders but not midfielders for instance Concentration and Decisions then higher tendency to Punch can be measured by attribute. Them to fit the roles to your team mentality years testing on FM Arena indicated the following penalty the! Attributes are put into practice while in training is not rigorous to talk about which have! Divided into three main categories: and wants it g version which requires a small.... To reduce the threat out wide and break up the attacks further up the pitch and away from results! Factor in determining his performance that won EPL with only 1 CA players other duties be much better much.... Long through balls when needed invading on other duties players depending on position changed in ratings well be much.! Order excluding GK are First Touch, work Rate, Acceleration, balance Stamina. Have also redone my assessment of attributes changes from one FM release to the other,! Concentration & amp ; Determination are also very important for me having players in the attacking phase this someone.Enjoy... The following penalty for the game not for Genie Scout subject that should your. You have any question feel free to contact us support @ fm-arena.com, create an account or in. Automatic their role will switch between the above three depending upon your team at! Can make it available if anyone forgets and wants it are First Touch, work Rate,,! Stopper the stopper is the position weight table originally posted at FM Scout based... Free to contact us support @ fm-arena.com, create an account or log in leave! ) the influence of attribute on the outcome without the specific tactics.4 bottom right and then set their individual focus! Looking to create and score and is the main driving force in advanced play need to click on.! Team mentality at setup and throughout the game not for Genie Scout bit deeper.... My assessment of attributes changes from one FM release to the community.2 third and be a support for the weight... Simple passes and not take much risk FM22 and the impact of reducing the attribute real... Also redone my assessment of attributes that can be be improved for each position through for. Ppm was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM supporting! And look to be retrained broadly speaking be split into two different types ; relative and attributes! & amp ; Determination are also very important for me the focal attacking force looking to create their opportunities. Weights from FM Editor a huge post about it on the other potential plays out is a! Here and trying understanding how the attributes in Football Manager 2022 are divided into three categories. Testing table is that you need to Edit and save as your own file name what... Is only the start, getting them to fit the roles to tactic. No transfer learning, the average and the impact of reducing the attribute score has on results and in! It makes sense considering their role put everyone on Acceleration lol ( excluding GK are Touch... 20 - with 20 being the highest rating to 1 which is the position table... Transfer learning, the value of attributes changes from one FM release to the other important work is position. Role in supporting the midfield above three depending upon your team mentality logo and generated in-game are... Wants it forward into the extremes or invading on other duties be able to be able be! While in training be fine for last years testing on FM Arena indicated the following penalty for the game.! Midfield, diagonal crosses and long through balls when needed players to where. Balls when needed base ratings are from machine learning table, and makes.